All Fired Upplugin-autotooltip__default plugin-autotooltip_bigStart Point * Varrock Palace. Requirements * 43 Firemaking * Completion of the following quests: * Priest in Peril Items Required * - Tinderbox * - 45x Logs of any type (2 sets of 20 and 1 set of 5) Ratings * Difficulty: Intermediate *
Animal Magnetismplugin-autotooltip__default plugin-autotooltip_bigStart Point Draynor Manor, north of Draynor Village. Quest Required * The Restless Ghost * Ernest the Chicken * Priest in Peril Skill Requirements * 18 Slayer level * 19 Crafting level * 30 Ranged level * 35 Woodcutting level Items Required * - Mithril axe * - 5 x Iron bar
Big Chompy Bird Huntingplugin-autotooltip__default plugin-autotooltip_bigStart Point * Rantz, east of Feldip Hills. Requirements * 30 Cooking Level * 5 Fletching Level * 30 Ranged Level Items required * - Any axe * - Feathers (more than 100) * - Knife * - Chisel * - Hammer Items that are needed but you will get them easily along the way:
Clock Towerplugin-autotooltip__default plugin-autotooltip_bigClock Tower Difficulty: Easy Requirements: Novice * Ability to survive level 53 Ogres (looking at you level 3 skillers) Items Required: * 1 bucket of water Items Recommended * 1 Super energy potion Map Overview The Quest In your adventures you run into Brother Kojo. Confused and in desparate need of help from an adventurer such as yourself, he seeks the missing cogs necessary to fix his watch tower.
Creature of Fenkenstrainplugin-autotooltip__default plugin-autotooltip_bigCreature of Fenkenstrain The dull, dark, and soulless air of Morytania holds many secrets and rumors of a terrifying nature. While the accursed swamp of the south remains the domain of such vile filth that even the citizens accustomed to the dreary nature of Canafis hesitate to enter, it is the darkened castle to the north that seems to serve as the foundation to the gloom. Are you desperate enough to explore this brooding hulk of stone and perhaps challenge it's grip on the place?
Death Plateauplugin-autotooltip__default plugin-autotooltip_bigDeath Plateau The Burthorpe's Imperial Guard is fighting an uphill battle against invading trolls. Captain Denulth has plans to turn things around, but needs your help. An alternate route up the mountain must be found and scouted, but before that he has some other concerns
The Dig Siteplugin-autotooltip__default plugin-autotooltip_bigThe Dig Site The Excavation site east of Varrock is always open to aspiring archaeologists who can demonstrate that they have what it takes. You'll have to pass their certification exams and get your hands a little dirty, but perhaps it's worth the effort if there are ancient secrets waiting to be unearthed
Druidic Ritualplugin-autotooltip__default plugin-autotooltip_bigStart Point Stone circle north of Taverley, which is on a hill to the east side of the road to Burthorpe. Requirements * None Items required * - Raw bear meat * - Raw beef * - Raw rat meat * - Raw chicken Ratings * Difficulty:
Dwarf Cannonplugin-autotooltip__default plugin-autotooltip_bigStart Point * Captain Lawgof, south of the Coal Trucks, north-west of the Fishing Guild.
* to reach the captain faster you can go through the agility shortcut (requires 20 agility level) from the seers village side (along the tracks)
Requirements
Elemental Workshop Iplugin-autotooltip__default plugin-autotooltip_bigStart Point Seers' Village, the house south-west of the bank. Requirements * 20 Mining level, * 20 Smithing level, * 20 Crafting level, * Ability to K.O the Earth Elemental (level-35). Items required * - Knife * - Pickaxe * -
Family Crestplugin-autotooltip__default plugin-autotooltip_bigquest_guides:family_crest Start Point Dimintheis in south east Varrock, next to the fancy dress shop. Requirements * 59 Magic level * 40 Mining level * 40 Smithing level * 40 Crafting level Ratings * Difficulty: Beginner. * Length: Long. Items Required
Fight Arenaplugin-autotooltip__default plugin-autotooltip_bigFight Arena Requirements * None Required Items * - 5 coins. Quick Guide * 1. Talk to Lady Servil. (Lady Servil is located just outside the north-east corner of the hedge-maze surrounding the Tree Gnome Village) * 2. Search house in northeast-most corner of the arena area for
Fishing Contestplugin-autotooltip__default plugin-autotooltip_bigFishing Contest Quick Guide Requirements * Level 10 fishing * 5+ coins * Garlic * Fishing Rod * Spade Steps * Go to the underground entrance north west of Taverly (east of white wolf mountain) * Talk to Vestri, get the fishing pass
Fremmenik Trialsplugin-autotooltip__default plugin-autotooltip_bigThe Fremennik Trials Natives of Rellekka seldom welcome outsiders. Relatively distant from other populated areas, the people have come to enjoy their solitude and have developed a distrust of those other than their own kin. Recently, in an effort to promote trade, the council has decided to make repairs to the footbridge connecting Kandarin to this area. Its now up to you, bold adventurer that you are, to find a way to engage with these distant people and (with luck) perhaps even integrate i…
Gertrude's Catplugin-autotooltip__default plugin-autotooltip_bigStart Point * West of Varrock. Requirements * none Items Required * - Raw sardine * - Doogle leaves (Behind the Gertrude's house) * - Bucket of milk * - 100 Coins Ratings * Difficulty: Beginner. * Length: Short. Reward
The Grand Treeplugin-autotooltip__default plugin-autotooltip_bigThe Grand Tree There's trouble afoot in the Tree Gnome Stronghold in the Kingdom of Kandarin. Rumors of war are circulating and if something isn't done soon the unthinkable may become reality. Can you investigate to see what's happening and possibly fix the root of the problem before it's too late?
Jungle Potionplugin-autotooltip__default plugin-autotooltip_bigJungle Potion Deep in the western jungles of Karamja a village is in trouble. Something has happened to scare the local people away and a local spiritual leader needs help to bring them back. Will you help them find the things they need? This is a relatively short quest though players with low combat levels may find some challenges in facing several types of hazards.
Lost Cityplugin-autotooltip__default plugin-autotooltip_bigStart Point Lumbridge Swamp Requirements * 31 Crafting level, * 36 Woodcutting level, * Ability to kill a Tree spirit (Level: 101). Items required * - Knife * - any Axe Ratings * Difficulty: Beginner. * Length: Short. Reward
The Lost Tribeplugin-autotooltip__default plugin-autotooltip_bigStart Point Lumbridge Castle - 1nd floor. (the same room with Duke Horacio) Requirements Quests * Goblin Diplomacy * Rune Mysteries Requirements * Candle, Oil latern (filled), torch, or bulls-eye latern (filled) with the ability to light that item! * Tinderbox (for lighting if not already lit)
Merlin's Crystalplugin-autotooltip__default plugin-autotooltip_bigMerlins' Crystal Start Point Start at Camelot castle Items Required * - Bread * - Tinderbox * - Bucket of wax (obtainable during the quest) * - Bat bones (obtainable during the quest) Ratings * Difficulty: short. * Length: 10 minutes.
Monk's Friendplugin-autotooltip__default plugin-autotooltip_bigMonk's Friend Difficulty: Easy Requirements: Novice Items Required: * 1 log (standard log) or (alternately) any wood cutting axe you can use. * 1 Jug of water Map Overview The following walk-through utilizes the 3 location points identified in the map below.
Nature Spiritplugin-autotooltip__default plugin-autotooltip_bigquest_guides:nature_spirit Nature Spirit The swamps of Mort Myre are notoriously hazardous. Many an unknown horror is said to lurk there amidst the shadows, feasting on all flesh and leaving only rotting carcasses behind. Do you dare to enter? Even at the request of a friend who has no other resource on which to call?
Plague Cityplugin-autotooltip__default plugin-autotooltip_bigquest_guides:plague_city A young woman from East Ardougne has gone missing after entering the plague-ridden and locked-down city of West Ardougne. Her father has a plan for entering the city to discover her whereabouts, but needs some help... Start Point Edmond house at
Priest in Perilplugin-autotooltip__default plugin-autotooltip_bigPriest in Peril There's something going on on the eastern border of Varrock and King Roald needs someone to look into it. The way to Varrock is protected from the dangers of the eastern reaches by the hard work of the monks on the shores of the River Salve. Will you take up the responsibility to make sure their critical work has not been interrupted?
Rag and Bone Manplugin-autotooltip__default plugin-autotooltip_bigRag and Bone Man The world of Gielinor is host to many an odd and eccentric character, yet deep in the hills between the River Salve and the fence that leads to more hospitable places there lives one who has a strange profession...to collect bones. Can you help this would-be archaeologist in his task to replace some bones in his collection?
Roving Elvesplugin-autotooltip__default plugin-autotooltip_bigRoving Elves Start Point Talk to Islwyn inside the elven woods of Isafdar. Requirements * Regicide (Unneeded: Not yet implemented) * Waterfall * The ability to defeat a level 84 Moss Giant without weapons, armour, runes, summoning, or prayer Necessary Items
Sheep Herderplugin-autotooltip__default plugin-autotooltip_bigSheep Herder Quest Required Items * 100 gp (You will be reimbursed at this quest's conclusion.) * Four (4) empty slots in inventory. Quests * None Recommended * Energy potions may be useful as completing this quest may require a bit of running.
The Temple of Ikovplugin-autotooltip__default plugin-autotooltip_bigThe Temple of Ikov Interest in the forgotten secrets of an ancient time has been steadily growing in certain circles. Rumors of powerful objects abound and the race is on between those to whom possession of such an artifact could shake the world's foundations and those who would seek to preserve that balance. Which side will you choose?
The Tourist Trapplugin-autotooltip__default plugin-autotooltip_bigTourist Trap The Desert is known for many things, “being safe” is not one of them. It seems a family who recently moved from Varrock to Al-Kharid has found this out the hard way. Now a child has vanished into the deserts south of Shantay Pass. Can you find them and bring them safely home?
Tribal Totemplugin-autotooltip__default plugin-autotooltip_bigRequirements * Skills: 21 Thieving, (51 Magic recommended for teleport!) * Quests: None * Items: None You need to be able to travel to Brimhaven and Ardougne (For a helpful map check our World Transport Map at To get from Brimhaven to Ardougne you could use either:
The Golemplugin-autotooltip__default plugin-autotooltip_bigStart Point Ruins of Uzer, east of the Shantay Pass in the Kharidian Desert. Requirements * 20 Crafting level, * 25 Thieving level. Items required * - Hammer * - Chisel * - Empty Vial * - Pestle and mortar * - Papyrus (can be bought from Ali Morrisane for
Tree Gnome Villageplugin-autotooltip__default plugin-autotooltip_bigStart Point Tree Gnome Village Maze. (If you have 58 Magic level, you can teleport near tree gnome village using Watchtower teleport in spellbook tab) Requirements * - 6 x Logs * - Ability to kill General Khazard's (level-112). Ratings
Troll Strongholdplugin-autotooltip__default plugin-autotooltip_bigTroll Stronghold The work you did in the Death Plateau Quest has resulted in even more issues popping up in Burthorpe! Now some citizens have gone missing and are rumored to be held in the dreaded Troll Stronghold said to exist far in the mountains to the north. Do you have what it takes to defeat the dangers of the mountains and rescue them?
Waterfallplugin-autotooltip__default plugin-autotooltip_bigWaterfall Quest Start Point South of the Barbarian Outpost Requirements * - Rope * - 6 x Air rune * - 6 x Earth rune * - 6 x Water rune Ratings * Difficulty: Beginner. * Length: Short. Reward * 1 Quest point * 13,750 Strength XP
What Lies Belowplugin-autotooltip__default plugin-autotooltip_bigquest_guides:what_lies_below Start Point South of Varrock / Crossroads between Varrock and Lumbridge Requirement * Rune Mysteries Quest * 35 Runecrafting Level * 42 Mining Level Items Required * - 15x Chaos rune * - Bowl Ratings * Difficulty: Beginner. * Length: Short. Recommend
Witch's Houseplugin-autotooltip__default plugin-autotooltip_bigWitch's House Start Point Boy in Taverly. Required * Skills: Must be able to defeat a mystery level 53 monster. * Quests: None. * Items: Cheese, Leather gloves, Armor, and a Weapon. Getting Started Speak to the Boy. Instructions: * Talk to the Boy in Taverly. He will tell you that he has lost his Ball to the witch, Nora T. Hagg, and that she locked it in her shed.
Wolf Whistleplugin-autotooltip__default plugin-autotooltip_bigWolf Whistle * Start point: Pikkupstix's house, Taverley * Difficulty: Novice * Length: Short * Skill Requirements: None * Items required: 2 Wolf bones (can be obtained during quest) * Enemies to defeat: 2 White wolves - level 25 (optional)